3/19/2024 0 Comments Dungeon world compendium classes![]() Hopefully, this system also gives people some insight into how the classes in Dungeon World balance spotlight time, effectiveness, and the number of moves characters have in relation to each other. This allows for more nuanced customization of existing character classes, and also gives people a way to make something new and unique that can be used in a game right away, without them having to tackle an entire class all at one time. I wanted to build a system that breaks down class creation into small but logical pieces. In all seriousness, with Class Warfare, I had three primary goals: to make something that would be useful for both myself and other people in creating characters and in writing new classes to give enough options that it could be used on its own and not just as an example of a new system and to make it good for at least a little bit more than just initial character creation. To get rich, of course! Ah hahaha! So funny. You are not limited only to the choices you made during character creation. But specialties can also be used as compendium classes, so there are ways to learn new abilities outside your original character concept if you undertake certain quests or perform certain feats. You create a starting character by choosing an archetype and two or three specialties. This encourages you to use your magic and stay out of fights. If you focus on magical powers, you’re much less good at delivering blows or shrugging them off, even just using the basic moves. Your archetype helps determine your damage die and your maximum hit points, and puts a few limits on which specialties you can combine together.īasically, it means that if you focus on combat-oriented specialties, you end up with high damage and high hit points, which makes fighting an attractive option for you to take. These are general character “types,” that include: adventurer, disciple, magician, rogue, and warrior. In Class Warfare terms, each of those is a specialty.Įach specialty is categorized into one of five different groups, called archetypes. ![]() The Ranger, for example, is an archer, a hunter, and someone who has an animal companion-three special abilities. Each specialty is approximately one-third of a normal Dungeon World character or character class. Think of it as a shtick, perhaps, or a set of skills, even. See a preview of the Rogues section HERE.Ī specialty is a collection of special abilities that describe one facet of what makes a character’s interaction with the rules of the game unique. It is also available in a hardcover format from Lulu (see link above) that comes with a dustjacket and lies flat on the table. When you buy the pdf, you get both versions, and all previous purchasers can download the new file from their library. UPDATE: Class Warfare Condensed is the same book with a new, compact layout. How Class Warfare does this is by breaking down the Dungeon World character class into smaller pieces-like specialties and archetypes-and showing you how they fit together. It can also be used to create new character classes, just like those provided in the original rulebook. ![]() Alternate Character and Class Creation Rules for Dungeon WorldĬlass Warfare is a rules supplement for the Dungeon World role-playing game that provides an alternate and expanded system of character creation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |